Keel
Command a fleet across the layers of the deep.
A free, hard science fiction fleet game. You command a small fleet on a shared hex star chart, fit every ship yourself, and win with timing, position and control rather than reflexes or a gear score.
Free alpha, one shared server. Build 0.7.0.
The fleet
Twenty-four hulls, four factions by six classes from Patrol to Dreadnought, each a 3D model you turn in Fitting with every module on its own mount. These are the four faction Dreadnoughts.
Raiders
Impact
Impact beats Phase, so Raider guns hit Sentry shields and armour 15 percent harder, and take 15 percent less back from them. Breaker Plasma does the same to Raiders. Their side of the Resonance Wheel is volley and grapple.
Sentries
Phase
Phase beats Plasma. Sentries win against Breakers and lose to Raiders, and their side of the Resonance Wheel is shield and mender repair.
Breakers
Plasma
Plasma beats Impact. Breakers win against Raiders and lose to Sentries, and their side of the Resonance Wheel is hull and Reinforce restore.
Humans
Split damage, even resists
The faction every pilot starts in. A Human gun splits each shot into thirds of Impact, Phase and Plasma, and Human armour resists all three evenly: ready for anything, best at nothing.
Rendered from the hull models the client loads, in the colours it paints them. A Dreadnought belongs to a charter, not a pilot: it takes a Shard sum of 300, a Keel bought at a Raider, Sentry or Breaker Enclave, and a three-day build.
A session
Built for sessions of 25 to 50 minutes. Nothing important needs a four-hour lock.
Undock from a Haven
Every layer but the last has a Haven, a safe station at the centre of the map. Dock there to refill, fit, store and trade; undock to launch your fleet with hull and battery full.
You field one fleet within 24 command points: six ships through the first-week tasks, up to ten with Muster nodes on your Resonance Wheel. A Patrol and a Frigate cost 1, a Destroyer 2, a Cruiser 3 and a Carrier 4.
Fight on the timers
Press Attack on a contact to start a lock: 2 seconds for a Patrol, up to 4 for a Carrier. Then the guns cycle on their own until the target dies, leaves, or you stop. Shields refill on a clock and the battery pays for every shot.
The buttons that change a fight: Reinforce restores hull and raises every resist for 3 seconds, Grapple holds an NPC in its sector, and Jam silences a locked target's powers for about 3 seconds.
Fit every ship
Drag modules from the stash onto weapon slots, hull fittings and the Defence, Offence and Utility wells. Every module spends power grid equal to its rank, and the grid is the limit: 8, 14, 22, 32 and 44 from Patrol to Carrier.
Quanta raise an equipped item one grade at a time, Uncommon, Rare, Legendary and Ultimate, for 5, 25, 125 and 625.
The deep
Six layers stack up, each paying more and hitting harder. NPC strength doubles with every layer, and Layer 6 has no Haven.
Storms
At the top of every hour a storm hits one layer, so each layer takes a new shape four times a day. A banner counts down the last five minutes. The Haven and the six sectors around it never move, nor do sectors holding a structure or an incursion.
Wormholes and Rifts
Wormholes open at random and last 30 to 90 minutes. Some lead into the six Rifts: maps of their own with about twice the NPCs and twice the loot of their layer, and no Haven.
Incursions
Invasions on Layer 2 and deeper. The sectors light up 60 seconds before the ships arrive, in three waves: a screen of Patrols and Frigates, a battle line, then a command group of Carriers.
Who you meet
Layer 1 has no player fire. Layer 2 allows a duel both pilots accept. From Layer 3 it is open fire, and every pilot you meet is a real person on one shared server.
Build and trade
Mine it, refine it, build it, sell it. Everything a pilot flies can come from another pilot's hands.
From ore to hull
14 ores, 14 refined elements, 5 gases and 6 alloys, from Steel to Tungsten Alloy, feed 10 components and every recipe for modules, hulls and Dreadnoughts. Wolframite and Cobaltite are found only in Rifts 1 to 3.
The Workbench adds lines to a module with kits that fill, reroll, rewire, clear or lock them. Nothing there can destroy a module.
Charters, Dreadnoughts and Titans
A charter is your player group. It adds up its members' Resonance Shards, and the sum opens its yards, its Doctrine Board and its Dreadnoughts.
The Doctrine Board
Six tracks of ten ranks each, paid for by the charter's Shard sum: one point per 10 of sum up to 300, then one per 20. A charter of one counts, so a solo founder gets the board from their own Shard.
Dreadnoughts
The sixth hull class. It hits and tanks harder than any Carrier, is very slow, and shows on the map of everyone on its layer. Its 60 second Siege triples its damage while it is rooted.
Titans
A faction's war machine, met only inside its own pocket. A Dreadnought lights a Titan Beacon and the pocket opens for an hour, to anyone who follows it in, rivals too.
The Resonance Wheel
Your own passive tree. Each Shard level up to 50 earns a point to spend across three regions: volley and grapple, shield and mender repair, hull and Reinforce restore.
New in 0.6.0
Out 25 October 2026. Modules fitted at a Haven move to your stash once, so refit after your first login.
- Every hull in 3DAll 24 hulls are detailed models in Fitting, with every fitted module on its own mount. Drag to turn and tilt the ship.
- The Industry reworkA full material chain of ores, elements, gases and alloys, and the Workbench, a fifth Industry tab for adding and rerolling module lines.
- Eight new module kindsFive bring new powers: Harden, Recharge, Burn, Mark and Spoof. The Lance and the Driver join the Gun as weapon families.
- Twelve uniquesFixed modules with one strong rule and one cost, from Titan kills, Rift incursion clears and world bosses.
- Typed wells and stash tabsDefence, Offence and Utility wells across the hulls, and a stash in tabs with their own grids, search and sort.
- Clearer namesScrip, Quanta and Renown; Reinforce, Grapple and Sweep; Stand and Regroup. Your balances, keys and saved fittings carry over.
Download and play
Every build reaches the same server with the same account, so a desktop pilot and a phone pilot share one world.
In your browser
Nothing to install. A current Chrome, Edge or Firefox on a computer, or the browser on an Android phone or an iPhone, held sideways. The first visit loads the game behind a progress bar; later visits start faster.
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Download the zip
Windows
10 or 11, 64-bit
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Download the zip
Linux
64-bit, experimental
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Download the APK
Android
64-bit (arm64) phones
The size and SHA-256 of each file are listed in latest.json.
On Windows
- Unzip anywhere. Keep Keel.exe and Keel.pck in the same folder.
- Run Keel.exe. The alpha is not signed yet, so Windows may say “Windows protected your PC”: choose More info, then Run anyway.
- Your browser may say the zip is not commonly downloaded, because this site is new. Check its SHA-256, then keep it.
On Android
- Open this page on the phone and download the APK.
- When Android says the browser may not install apps, open Settings, turn on Allow from this source, then open the download again.
- Keel is not on Google Play, so Play Protect may not know it: choose More details, then Install anyway.
- To update, open the new APK to install it over the old one; your account and settings stay.
On Linux
Unzip anywhere and run ./Keel.x86_64 from its folder. If it will not start, mark it as a program first with chmod +x Keel.x86_64.
Check a download
Compare the SHA-256 above with the file you saved: Get-FileHash in PowerShell on Windows, sha256sum on Linux. A file that does not match is not ours.
Alpha
- Plays on
- A browser, Windows, Linux and Android
- Controls
- Mouse and keyboard; touch on a phone
- Price
- Free
- Server
- One shared server for every build
Lose a hull beyond Layer 1 and it is gone for good.
Keel is an alpha. Rules and numbers still move, and the big changes go to a community vote.
To report a bug or an idea, press Report at the top of the game and write up to 800 characters; your location, ships and recent log go with it. Reports are posted publicly in Keel's Discord with your pilot name, and the ones that lead to a fix put it on the Bug Hunters board.
When the login page says a new build is out, download it from this page. The browser build is the newest one every time you open it.
Dev log
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Inside the 0.5.3.1 update
A tour of the ten 0.5.3 headlines, then the Keybinds tab and the code behind it.
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Reports, client and Discord
How a bug report travels from the in-game form to a thread and a fix.
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From ore to hull
Industry end to end: ore, recipes, quality, copies and jobs.


